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Tallian Saotome
Fractured Core Fatal Ascension
565
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Posted - 2012.03.22 22:30:00 -
[1] - Quote
Fails to mention killing a -5 or lower player will gain you sec status...
If you take it ALL into consideration, seems like a lowsec buff to me. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
566
|
Posted - 2012.03.22 23:03:00 -
[2] - Quote
Gnaw LF wrote:Tears from Suddenly Ninjas are the sweetest tears, EVER. Maybe you should try a form of pvp where you are hostile to more then a single target in the system?
I am all for the suspect flag. On the other hand they do need to remove the whole war dec shield mechanic.
Also, add "associate" flag into the game. If a corp is war decced and the member leaves the corp he should be flagged as "associate" and still be hostile to the opposing party in the conflict (basically the player will carry the war dec with him even after leaving the corp) until the war is resolved. Also, once flagged as associate the player wont be able to join other corps for the duration of the war dec. This should put some responsibility and loyalty on the corp membership and stop all the bunny hopping. Let him join other corps, but make the 'associate' flag visible so recruiters know what they are getting, and make the wardec stick to the individual, not carry over to the new corp.
Free kill if you catch him alone, but he can still make new friends. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
578
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Posted - 2012.03.23 06:51:00 -
[3] - Quote
snypah~ Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
578
|
Posted - 2012.03.23 07:38:00 -
[4] - Quote
March rabbit wrote: It would be better to make security status only matter for human players. And for anything NPC related we already have standings. CONCORD is somehow different from other NPC tho...
As far as game mechanics are concerned, CONCORD standing = sec status. They are literally the exact same thing.
Also, literally ******, just cuz Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
578
|
Posted - 2012.03.23 07:42:00 -
[5] - Quote
Xorv wrote:Vimsy Vortis wrote:Xorv wrote: Yes this is the part that really looks like they're pushing High Sec PvPers out of High Sec. Which would be fine if they also pushed lucrative PvE out of High Sec as well, but no sign of that happening yet. I'm still waiting for the complete story before final judgement, we haven't seen the Wardec changes yet.
The thing is you can't push people out of highsec, PVPers or otherwise. If you make it prohibitively difficult to engage in PVP in highsec the people whose entire playstyle is built around killing things in highsec will just quit and go and play another game. At that point the nullsec people who constantly advocate for changes that would make highsec PVP more difficult now, will whine that highsec is too safe and that no PVP happens there. The reason many of those players are in High Sec is because the targets are there, and that was really my point. If CCP takes non consensual PvP out of High Sec they should also take out all the non newbie PvE. When I think of previous Sandbox MMORPGs I've played I can't think of any that have safe zones where you can also engage in PvE. Well Shadowbane had a newbie zone, but it had no value to characters after they'd spent a couple of hours there. No one would complain High Sec was too safe if all you could do there was trade, build things, and do newbie tutorial missions. I'm certainly not advocating all PvPers join Sov Nullsec alliances. I actually think they should make one of the gates near the EVE gate one way, and turn that pocket into a newbie zone. Can't get to jita, or even highsec, without leaving the zone, and if you explore around that area, even the names are perfect for it. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
580
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Posted - 2012.03.23 11:04:00 -
[6] - Quote
Herr Wilkus wrote: First, the RISK: -spending hours scanning targets -getting the kill (not guaranteed while ship/insurance loss IS guaranteed)
Thats not risk, thats effort. There is a difference, you know.
Risk is 'I might get blown up' or 'I might lose all my isk'
You have a guaranteed explosion of you ship, so no risk there.
Only thing you are actually risking is wasting your time, and well, you are already playing a game about internet spaceships, so I am pretty sure thats moot. Inappropriate signature removed, CCP Phantom. |

Tallian Saotome
Fractured Core Fatal Ascension
615
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Posted - 2012.03.28 12:19:00 -
[7] - Quote
No more aggro mechanics!
ANARCHY ONLINE!!!!
Ohwai.... Inappropriate signature removed, CCP Phantom. |
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